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Green Fire Quest

Green Fire Quest Sunk Upon Green Sea Songtext

This explains how you obtain the Quest item to start the quest for Green Fire on the class: Warlock. It explains step by step how you do each. Ein/eine Der Jadewald Quest. Entlohnt. Hinzugefügt in World of Warcraft: Mists of Pandaria. Immer auf dem aktuellen Stand mit dem neuesten Patch. If you are having trouble with the warlock class questline to obtain green fire, try the following troubleshooting steps: If you are getting an error message, "You. Quest For Fire reihen ein ums andere Mal saucoole Killerriffs aneinander und ballern den nichts ahnenden Hörer einfach weg. Die Produktion ist entsprechend​. We also do the popular Chromie Scenario quest series for you. Your Warlock still needs the stylish green fire? No problem. Also for this quest we are the ideal.

Green Fire Quest

METCON 5 AMP - Trainings-/Fitnessschuh - black/fire pink/green strike. Artikel auf den QUEST 2 SE - Laufschuh Neutral - pumice/black/rust pink/laser orange​. -”The Warlock “Green Fire” quest line is bumped to ” -”To be fair, my Warlock friends, we're looking into doing it ALL in patch instead of spreading it out. The Eye of Fire written by authors of The Green Stone Graham Phillips and Martin Keatman. Published True life psychic quest in search.

Head to the Green Mire Grave at Route 2: Go through the left portal in the level 15 room of the facility hub.

You will spawn facing away from the portal to the Green Mire Grave. Part 1: Worn Key Go south from the portal room and hug the right wall.

Note: You should come to a big room filled with Drudges and a corpse in the corner with a Personal note. Kill the Drudge Slave Keyholder and loot the Worn Key from its corpse Portal recall if you have the spell, otherwise run back to the portal room by hugging the left wall.

Follow a series of larger rooms roughly, until you hit a big room with a Braggart Mosswart. Kill and loot the Braggart Mosswart.

The short key will be on its corpse. Portal recall or run back to the portal room. Part 3: Large Key and Yari Go east from the portal room, following a corridor.

Keep going east through a big room, opening 2 doors. Go through straight through two more rooms, turn right, go through two more rooms, go left, and left again.

Follow the corridor until you reach a split. Follow either corridor from the split until you reach a ramp. Go up the ramp, and unlock the door with the Short Key.

Go west, up another ramp, and where you can look down to a larger room. Go south through a small room. Follow the corridor up a few ramps to a large room, where the third Large Key can be found on a Ravenous Mosswart.

Part 4: Simple Key Go west from the portal room. At the first split, go left, and then right down a ramp. Go left at the next intersection.

Follow the corridor until you see 4 prison cells 2 by 2. Use the red and silver Large Key to open the prison door with a chest behind it, and the green Worn Key to open the chest - loot the Simple Key.

So, if you were using one of your demons, it would end up being dismissed anyway. Once Kanrethad is summoned, you will be able to attack him freely for 20 seconds without him doing anything, so pop up cooldowns and burn him down.

After 20 seconds, he will summon a Pit Lord, which you need to enslave. We strongly recommend making an Enslave Demon macro:.

Otherwise, you run the risk of him stunning you before you finish casting Enslave Demon, wasting a few seconds. Once enslaved, the Pit Lord will assist you against Kanrethad.

He has three abilities that you will find useful. The first macro will cast Fel Flame Breath on you, use it to remove the debuffs that Kanrethad applies on you see below.

The second macro will cast Fel Flame Breath on a random Wild Imp adds that Kanrethad sometimes spawn and that you should keep grouped up.

The next thing Kanrethad will do is cast Curse of Ultimate Doom on you. From that moment on, you have 7 minutes to kill him before you die.

Approximately every minute, Kanrethad will cast Chaos Bolt at you. While you can interrupt his cast with the Pit Lord's Charge, we recommend you saving it for Cataclysm.

Shortly after, Kanrethad will cast Cataclysm. Interrupt it with Charge. Your goal here is to run all the way back as far as you can, so that the Imps group up in the center.

Finally, use your Demonic Gate to reset your threat and your Pit Lord will keep aggro on them.

His subsequent casts of Fel Flame Breath should eventually kill them. You can use some of your AoE abilities to finish them off, if necessary.

Other than trying to apply his debuffs on you, Kanrethad will also often target you with Rain of Fire , which you need to move out of, and Soul Fire , which deals unavoidable damage.

Approximately 1 minute after summoning the Wild Imps, Kanrethad will summon 3 Felhunters. Killing these Felhunters as fast as you can is the most crucial part of the fight.

They have the ability to dispel your Enslave Demon off of the Pit Lord, which can be extremely problematic. When Kanrethad is summoning the Felhunter, you should use your Demonic Circle to travel as far as you can from the portal.

Then instruct your Pit Lord to run as far away from you as possible. This will ensure that the Pit Lord is out of range from the Felhunters.

When the Felhunters spawn, use all your offensive cooldowns to kill them fast. Also, make sure to make good use of your defensive cooldowns, because Kanrethad will use his very damaging Chaos Bolt shortly after you kill the Felhunters.

One minute later, Kanrethad will summon a Doom Lord. Then use the Demonic Gate to reset your aggro.

This way, the Doom Lord will keep attacking the Pit Lord and will not pose any threat to you. From that moment on, the fight is just a repetition of itself.

After 1 minute, you will get a new wave of Imps and 1 minute later, a new wave of Felhunters. You need to deal with these waves in the exact same manner as you previously did.

We advise you to refresh your Enslave Demon on the Pit Lord before the second wave of Imps, so that it does not expire while you are fighting the Imps.

The second Doom Lord should be handled by keeping him banished. As far as I know, they drop from mobs on the Isle of the Thunder.

It's just a rare drop that you will have a low chance to loot from almost every mob, although rare elites may have a slightly higher chance to drop them.

It drops from rare mobs on the Isle of Thunder. Thank you. This is hands down one of the most challenging things I've ever experienced in the game.

I got the Tome after 6 or so kills of rare spawns. I got extremely lucky. Everyone that taps it has their own RNG loot table so if you see a Tome drop but can't loot it, it dropped for another Warlock and not you.

No idea if it drops off normal mobs, but it's not worth trying to grind them. Also, Glyph of Enslave Demon is nice. When I did it I just expected the felhounds to dispel the enslave demon.

I found it easier than worrying about running away and getting my pit lord out of range, etc. I found this worked a lot easier and was a lot more repeatable.

Also I just banished the first Doom Lord and rebanished as necessary. With my item level I was able to kill the boss just before the 2nd wave of felhounds.

Definitely a rewarding and unforgiving fight. I'd expect people with item levels below to struggle a bit.

I'm and this is easily the most difficult thing I've ever encountered in the game. I heard it was hard and didn't really believe it.

I'm wondering if anyone under has been able to do it because I'm losing hope. I'm on hour six.

It still seems doable, hardest part is burning the felhunters down faster enough. If you put the Pit Lord too far out, he won't be able to get back in time to interrupt Cataclysm.

WAY awesome. First off, the lore is incredible. Really makes you feel something to play a lock. Secondly, you have to know this class in and out.

Truly feels like something that's earned. Some tips:. I had a derp moment of noticing that once enslaved, the pit lord doesnt default attack.

I had to change that and I also throw out a fel flame breath too at first because I can dispell the first dot with imp sac. One the first set of felhunters, use a intellect potion.

That should help immensely with getting them down quick enough. Can save Infernal for second set of felhunters. I've been bashing my head against the wall named Kanrethad for about 3 hours and its pretty damn frustrating lol.

It's definitely a blast though to actually be challenged and know that the only thing holding me back is myself. I'm ilvl and I think this is doable, but holy crap I struggle with the first rotation and once it comes to juggling 2 doomlords its pretty much gg.

I haven't come close to the 7 min "debuff timer" yet and from what I can tell if I just could handle the mechanics I'd have it dps-wise.

I'll keep trying , but it always seems that just when I think I'm doing everything right I realize that there's a chaos bolt headed for my face Note: I've used a blend of the strategy posted here and the strat I watched Lore from TS use since I watched him stream it yesterday.

That FFB macro made things a helluva lot easier as well! The second you get the Pit Lord, chain stun him and precast a chaos bolt. You'll be able to land two with his increased damage buff.

If he tries to cast cata before the first imp phase, it always fails so you don't risk not having charge on CD. I was being extremely liberal with the charge CD.

If you've wiped long enough like me, youll know when you can get away with charging. Why are all the Warlocks who can't beat this guy getting the tome?!

Stream my kill? Depends on how confident I am. I just want to try it. The Tarecgosa chain was brutal enough You are my hero!

I wasn't using Charge except during Cataclysms, but using it whenever I could without risking it being on CD for a Cata helped so much!

Just put him around the corner of one of the big dragon hand statue things and park him there. Make sure you put him on passive or else he'll come back out and start assisting you again.

Just thought I'd add my two cents in hopes it might help someone who is stuck on this. I definitely had to go Destro for this, which I wasn't thrilled about, but it really did make the fight easier.

The important part that I am going to add was that I found the imp counter to most people saccing the VW for Shadow Bulwark to be the best choice for sacrificing on this encounter because of Singe Magic via Command Demon.

While it is incredible in general because of the constant dots that Kenrethad has rolling on you, but most especially for the transition after Kanrethad casts Cataclysm and he is about to summon the felhunters.

Having Singe Magic and spamming it on cooldown whenever your Pit Lord is across the room and unable to dispell you is clutch, and is literally the difference between living and dying.

Also, I'm not sure if the video explained this already, but in case it hasn't, Purification Potion removes the Curse of Ultimate Doom that kills you after 7 minutes.

You can use it once during the fight, so use it when there is about a minute or so before it is going to hit, which will give you a few extra minutes to kill him.

Grats to fellow locks who also have that green juice; good luck to those who are working on it, and I hope this helped somebody out there.

First off, I'm ilvl , it was difficult but very doable. Most of the talents are self explanitory on why but Unbound Will is great addition.

The main reason is it will remove ALL magic effects on you with a 1 min cd. So combine that with imp sac singe magic you should have no problem keeping his dots off you during the encounter.

I used Unbound when I had my demon moved away, then when he begins to channel for the puppies, use unbound will and remove all the dots on you.

Another thing I did with the fel imps was to just stand next to your enslaved demon and let them pool up there, after halfway through his cast shadowfury the imps there to stun them and then when he finishes and all the imps are out use the demons charge stun its an aoe stun.

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Green Fire Quest Video

Green Fire Quest Video

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