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Mtg Dragons

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Thanks to this, you'll give as good as you get and rapidly eradicate opposing enchantments, artifacts, creatures, and even planeswalkers when your dragons suffer a debuff.

As a final benefit, Reckoner is less pricey than most of today's units, and you can often snag it for less than three dollars.

First, whenever you draw a card, Niv deals one damage to a target creature or player, helpfully finishing off either your adversary or their army.

Then, Niv can tap to draw a card. Not only is drawing useful in and of itself, but it's also especially helpful when you get to damage foes whenever you do so.

As some final bonuses, note that Niv belongs to both the popular dragon and wizard families, buffing a wide variety of creature-type based effects, and its colors fit right into the popular Nicol Bolas decks.

Although colorless Ramos can fit into any deck, it works best in multicolored builds thanks to its abilities.

This can potentially add five counters at once, quickly buffing Ramos to be invincible in battle. Finally, note that Ramos counts as an artifact, comboing well with artifact-dependent effects, and you can only field one at a time thanks to the legend rule.

This time around, all you need to do is attack with Savage and you'll get three red and three green mana for a total of six! Thankfully, this mana doesn't empty until the end of your turn, letting you spend it on anything in your second main phase rather than just instants in the battle phase.

Six colored mana is no joke; be sure to toss any red haste-granting effects into your deck to allow Savage to attack as soon as it enters and make early use of its massive ramping trait.

Although Ojutai needs seven mana, it compensates with a plethora of awesome qualities. Even better, while fielded, whenever one of your dragons attacks, you tap a target permanent your opponent controls, and that permanent doesn't untap during their next untap step.

This lets you tap either potential blockers to connect with some direct attacks or lands to reduce your foe's mana production, and since the trait applies to all your dragons not just Ojutai , you can easily kill your opponent's mana generation.

Designed for commander games, The Ur-Dragon costs nine mana and needs one from each color. However, it functions as a great general since it gives access to all colors and possesses a spectacular eminence ability: whether Ur-Dragon is on the field or in the command zone, all dragon spells you cast cost one less mana.

This means even if you don't manage to field the Ur-Dragon, it'll still help by reducing the mana prices of your other dragons.

In short, Ur's first ability increases your speed of playing dragons even while laying dormant in your command zone, and his second should give you the game if you can manage to field him.

An ever-beloved card type, dragons aren't the most frequent of creatures but they always leave an impact when we see a new one.

They reward players willing to work with their vast mana demands with a heap of benefits and traits, and they combo with each other better than most creature types.

Many dragon members like Scion support their entire clan, while planeswalkers such as Sarkhan Unbroken offer powerful supplements to a dragon deck.

But for now, as we eagerly await Magic's next dragon-containing expansion, vote for your favorite card and I'll see you at our next MTG countdown!

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Please choose which areas of our service you consent to our doing so. Jeremy Gill more. Tyrant's mighty stats plus flying and trample already impress, and its ability to steal artifacts really cements it as our best dragon yet.

This lets you pilfer and command commonly-used artifacts like Sol Ring, Worn Powerstone, Paradox Engine, and also earns you the win simply by owning enough of them.

Finally, unlike Silumgar, you get to retain control of the treasures even if Tyrant dies; once they're yours, they're yours. Thankfully, despite his fierce powers, you can obtain your own Hellkite Tyrant for less than ten dollars!

Magic's resource-gathering system helps dragons feel authentic. They're not the most abundant cards, and they demand a fair chunk of mana to use, but your winged reptiles leave a remarkable impression whenever they hit the field.

To help supplement your dragons, use powerful supports like "Dragon Tempest" and "Sarkhan Unbroken" to empower your clan.

But for now, as we eagerly await Wizards of the Coast's future expansions of fire-breathing tyrants, vote for your favorite entry and I'll see you at our next MTG card countdown!

Sign in or sign up and post using a HubPages Network account. Comments are not for promoting your articles or other sites. True, having them both out would be great, but you're talking about two spells that need a total of three colors and cost 6 and 8 mana and neither has haste.

Don't get me wrong, I like those cards, but their mana costs give opponents time to find answers.

Use small dragons to bolster. Do the math. Great against weenie decks and indestructible strategies. I have Dragonlord Silumgar and Silumgar's Command.

The two paired makes for a formidable dragon team. Savage gives you 6 mana during its attack and Hellkite lets you have another attack phase for 7 mana now 1 because of the 6 you have , then Ultvara generates 3 dragons per phase.

Add Dragon tempest and those tokens have haste and you double your dragons each phase. A few years ago I made a dragon-burn deck. It was a fun combo and I used a Hellkite Tyrant.

Fun stuff. Other product and company names shown may be trademarks of their respective owners. HubPages and Hubbers authors may earn revenue on this page based on affiliate relationships and advertisements with partners including Amazon, Google, and others.

HubPages Inc, a part of Maven Inc. As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hobbylark.

Please choose which areas of our service you consent to our doing so. Jeremy Gill more. How to Use Dragons in Magic It seems no collectible card game can resist the allure of including ever-beloved dragons: Pokemon has 'em, Yu-Gi-Oh loves them, and Magic: The Gathering, of course, follows suit.

Spend one black mana: Skithiryx gains haste, letting it ignore summoning sickness. Spend two black mana: Regenerate Skithiryx, reviving itself when destroyed.

Balefire Dragon CMC: 7 One of red's several impressive behemoths, Balefire joins the fray with the usual high battle attributes and flying trait typical of dragons.

Dromoka, the Eternal CMC: 5 Dromoka offers a great option for white and green, especially useful considering their relative lack of notable dragons.

The Elder Dragons differed from other dragons in being conscious the moment they hatched, instinctively knowing their name.

Their internal hierarchy originally derived from the time it costed them to hatch. According to Nicol Bolas, they have multiple hearts.

Only seven Elder Dragons seem to have actually survived the war. However, only the five Elder Dragon Legends were remembered as the survivors, because after Piru was killed by Dakkon Blackblade in ages past, only some faint memory of her remained.

An eighth Elder Dragon, Merrevia Sal was killed in ages past, shortly after her "birth". Others were Rubra , Ravus , and Lividus.

The Scarzam dragons were a race of dragons that took their name from a planes-traveling being, Sivitri Scarzam , that used them to wage war on Corondor.

They were nearly wiped out by a magical, poisonous flower created by Sol'Kanar to destroy Sivitri's power. Only one, and the biggest of these dragons, survived.

Hellkites are among the fiercest of their kind, like the Thundermaw Hellkite s. The dragons that destroyed Rashida Scalebane 's village were Crimson Hellkite s.

The hellkites of Bogardan survived even in the post-apocalyptic rift -tortured Dominaria. Powerful Hellkites known as Hellkite Overlord s inhabit the shard of Jund.

In the Shard of Alara known as Grixis , there is one known dragon remaining, the demon-dragon Malfegor. The bones of a massive dragon do exist, and surround the necropolis of Unx.

Malfegor was ancient and powerful, with breath that could easily incinerate his enemies. At one point, Malfegor was in Bant. There, he killed an archangel named Asha but was exiled to Grixis, which led to the denizens of Bant to believe him killed.

After the Mending , the elder dragon Nicol Bolas told Malfegor to prepare an army to attack the other Shards.

After advancing through Esper and nearly driving the Sphinxes extinct, he attacked Bant, where he was killed by Elspeth Tirel and Rafiq.

In the Shard of Alara known as Jund , dragons are the dominant race on the top of the food chain. They are worshiped by the goblins who consider it an honor to be eaten alive by them.

Hellkite overlords are among the most powerful dragons in the multiverse—they attack swiftly and mercilessly, incinerating or devouring their prey with brutal ease.

Overlords are also difficult to kill, as they possess the ability to regenerate from wounds that would kill lesser dragons.

Hellkite overlords are dark red in color, with massive, crimson wings. They have a row of spines down their back, which prevents an attack from behind, and also deters anyone from riding them.

A hellkite overlord's head is angular, with a crown of spikes along the back. These spikes protect the overlord's neck and look like a crown, which could have earned the overlord its name.

The dragons of Amonkhet are fierce firebreathing monsters with heavy reptilian bodies, crocodilian heads and leathery wings.

These dim-witted beasts live mostly in the remote reaches of the desert. On occasion, they are taken captive to be used in the Trials.

The five Primeval Dragons are supposedly the second generation after the elder dragons. The Primevals were ordinary dragons until all of them were awakened when their combined magic unlocked their magnificent powers.

During the Phyrexian Invasion , Tevesh Szat revealed the existence of the Primevals to Rhammidarigaaz , also known as Darigaaz , who was, in fact, a reincarnated Primeval himself.

After they were all reawakened , they went on a rampage against both Dominarians and Phyrexians , until Karn convinced Darigaaz of his folly.

Darigaaz committed suicide by plunging into a volcano after which the other Primevals could be defeated. Their names had a special meaning in Old Draconic describing the stages of a dragon's life.

The first Primeval was Rhammidarigaaz "conception" , the second was Rith "childhood" , the third was Treva "youth" , the fourth was Dromar "adulthood" , and the last was Crosis "death".

In addition to being godlike themselves, each dragon has a characteristic associated with belonging to the Ur-Dragon, the spirit of all dragonkind.

Each characteristic can be found in the flavor text of its respective attendant golem. An alternate-world version of the Primevals were printed in Planar Chaos as wedge -colored dragons, but little is known about them otherwise.

The Alabaster dragons were white -aligned dragons from Argive. They were said to be at home among the clouds.

Draco is a powerful artifact dragon. It is not known what Draco is or originally was, but the artwork suggests that it might had been a natural dragon Instead of a pure artificial construct that was later modified with certain metallic parts.

Other artifact dragons are Tek and the Clockwork Dragon [14] Teeka's dragon was an artificial dragon created by the artificer Teeka in the short story "Better Mousetrap" in the Distant Planes anthology.

Canopy dragons are native to the Mwonvuli Jungle in Jamuraa. The Krosan dragons of Otaria have no wings but have six legs, are covered in thorny armor and breathe a magical vapor that causes wild vegetation to grow in their presence.

Smaller Krosan dragons called dragonettes were used in the Cabal 's pits. However, this caused a fully-grown dragon to come to Cabal City to try to avenge its kin.

The Nalathni dragons are small but intelligent dragons. They helped their Olesian allies fight against the goblin hordes of Pashalik Mons.

Nekoru , or Cat-Dragons , are cat-like beings with reptilian wings from Jamuraa. It is unknown whether they were actually descendants from the Elder Dragons, although their non-reptilian bodies seem to suggest otherwise.

The nekoru Wasitora played an important role in the second Legends Cycle. The race was revisited in Time Spiral — when Teferi's host had transported to Madara near Talon Gates thanks to the call of Nicol Bolas , the party meets the nekoru prince Yurei-teki.

The name "Nekoru" comes from the Japanese word "Neko", for "cat", and "ru" or "Ryu" , for "dragon". Literally translated it means "cat-dragon".

The red and gold Shivan dragons are the most powerful red-aligned dragons and hail from the island of Shiv.

They are believed to be the descendants of the Elder Dragon Vaevictis Asmadi , [15] are as intelligent as humans, and are adept at spellcasting.

Sometimes they allied themselves with the Viashino of their homeland; sometimes they fought against them.

Historically, the strongest of the Shivan Dragons bears the title of Champion of Shiv. After Teferi phased out a large chunk of Shiv, some of these dragons tried to rebuild their native land and many journeyed away to seek any opportunity to restore the broken pride of their race; Rorix Bladewing was one of those dragons.

Rorix fought and died in the Grand Coliseum , but after his death, he was reanimated as Bladewing the Risen. The champion Rhammidarigaaz and his mother Gherridarigaaz were also Shivan dragons.

The dragons of Shiv have spent centuries in hiding after the devastation of the Phyrexian invasion , but they have taken flight again after the Great Mending.

However, the reign of the reincarnated Darigaaz is contested by the Bladewing brood. It is unknown if it is unique. Viashivan dragons were Jamuraan dragons rivaling the Shivan dragons in power.

Dragons on Eldraine largely exist in the Wilds , away from the Realm. Counterintuitively, on the plane of Ikoria , all of the known dragons are small, evasive, and Faerie -like.

Dragons are extremely rare on Innistrad , always hiding and just unexpectedly showing up to swiftly hunt their prey, like the Archwing Dragon s do.

They are mostly confined to the remotest parts of the Geier Reach in Stensia. Most of these dragons are brutal fire-breathers that prey on any creature that strays into their territories.

However, some do prefer vampire or werewolf game, making them "benevolent". These are the Moonveil Dragon s, named for their shimmering wings that reflect moonlight, which are considered good omens when seen flying.

Dragons on Kylem have a distinctive bony, shield-shaped head. They are known to sometimes have two heads and are sentient, often being willing participants in the Martial Magic tournaments at Valor's Reach.

Two-headed dragons can be found on Mercadia. Clockwork Dragon s are artificial dragons found on Mirrodin.

The furnace dragons lived on Mirrodin. The metal components augmented their offensive power and mobility. Furnace dragons had a literal furnace inside their chest, which generated both their breath weapon and bursts of fire from "exhaust vents" in their wings.

Unlike most other dragons, they didn't glide on wind currents; they flew through Mirrodin's skies on pure explosive power. Their metallic modifications left them inherently unstable.

Overloading their furnaces for particularly large periods of flame-production could have explosive repercussions. A known although possibly mythic furnace dragon is Chiss-Goria.

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Prepare some hexproof or shroud-bestowing artifacts to ensure Silumgar sticks around long enough to employ your captured minion.

One of red's several impressive behemoths, Balefire joins the fray with the usual high battle attributes and flying trait typical of dragons.

It also possesses an ability that reflects combat damages it deals to your opponent onto all their creatures!

Thus, if your opponent has no flying blockers, or if you make Balefire unblockable with certain equipment, it can easily exterminate your opponent's entire army when it damages them directly.

Double strike is one of the best traits in the entire game, essentially letting a creature attack twice with every blow; Atarka not only gives it to itself, but all your winged reptiles whenever they strike.

Add in Atarka's trample effect, and your opponent will soon perish against your double damage, creature-piercing allies.

In addition, you get to untap all your creatures and have a second battle phase for the turn! Scourge's abilities fortify itself while enabling numerous attacks on your adversary; make sure to save it for situations where their life exceeds yours.

Dromoka offers a great option for white and green, especially useful considering their relative lack of notable dragons.

For only five mana, you get a five power and five toughness creature with the usual flying ability.

Simply have Dromoka and your other dragons strike to drastically boost your weakest monsters and ensure every member of your team is battle-ready.

As a bonus, Dromoka is one of the cheapest dragons here, and you can often snag him for under a dollar!

First, he has hexproof as long as he's untapped, making your opponent unable to target him. Second, whenever he deals combat damage to a player, you get to look at the top three cards of your deck, add one to your hand, and put the rest on the bottom.

Ojutai's great draw effect, unique color combination, and unreliance on other dragons earns him a spot in many builds.

He also has flying, cannot be countered, and prevents opponents from casting spells during your turn. This means that as long as you can keep Dromoka alive, you're essentially immune to having your cards be countered, a great defense against a primary strategy of blue.

This also helps avoid instants from other colors as well, letting you relax during your turn. Basically, whenever any of your dragons attack including tokens , you gain a new minion with Utvara's strength.

If your opponent can't deal with Utvara soon after its arrival, they'll soon be crushed under the weight of an ever-multiplying swarm of powerful dragons.

Bearing six power and five toughness, Hellkite Tyrant easily seizes top spot with a wide variety of imposing effects:. Tyrant's mighty stats plus flying and trample already impress, and its ability to steal artifacts really cements it as our best dragon yet.

This lets you pilfer and command commonly-used artifacts like Sol Ring, Worn Powerstone, Paradox Engine, and also earns you the win simply by owning enough of them.

Finally, unlike Silumgar, you get to retain control of the treasures even if Tyrant dies; once they're yours, they're yours.

Thankfully, despite his fierce powers, you can obtain your own Hellkite Tyrant for less than ten dollars! Magic's resource-gathering system helps dragons feel authentic.

They're not the most abundant cards, and they demand a fair chunk of mana to use, but your winged reptiles leave a remarkable impression whenever they hit the field.

To help supplement your dragons, use powerful supports like "Dragon Tempest" and "Sarkhan Unbroken" to empower your clan.

But for now, as we eagerly await Wizards of the Coast's future expansions of fire-breathing tyrants, vote for your favorite entry and I'll see you at our next MTG card countdown!

Sign in or sign up and post using a HubPages Network account. Comments are not for promoting your articles or other sites.

True, having them both out would be great, but you're talking about two spells that need a total of three colors and cost 6 and 8 mana and neither has haste.

Don't get me wrong, I like those cards, but their mana costs give opponents time to find answers. Use small dragons to bolster.

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.

If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. Dragon spells you cast cost less to cast.

Add for each attacking creature you control. Morph—Reveal a blue card in your hand. Turn it face up any time for its morph cost.

Then shuffle your library. Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. At the beginning of your end step, bolster X, where X is the number of tapped creatures you control.

Formidable — : Regenerate Dragon-Scarred Bear. Overload You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.

Search your library for a Dragon permanent card and put it onto the battlefield. Activate this ability only during your upkeep. Plainscycling , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.

Exalted Dragon can't attack unless you sacrifice a land. This cost is paid as attackers are declared. When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

Whenever Flameblast Dragon attacks, you may pay. If you do, Flameblast Dragon deals X damage to any target. That creature can't block this combat.

Activate this ability only if Forgestoker Dragon is attacking. Affinity for artifacts This spell costs less to cast for each artifact you control.

Spend this mana only to cast a Dragon creature spell. When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

You may cast sorcery spells as though they had flash. You may cast them any time you could cast an instant. Level up : Put a level counter on this.

Level up only as a sorcery. As long as you control a Dragon, Kargan Dragonrider has flying.

When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

During the Spirit War , they did not side with O-Kagachi who himself is considered a dragon, but this has no relevance in the plot , but remained true to their pledge to protect several important places of the mortals.

The Kamigawa vignette on Kiki-Jiki reveals that there are more dragons on Kamigawa and that not all of them sided against O-Kagachi.

Nothing more is known about them though. It is important to note that while they have the shape of a dragon, they are in fact spirits foremost.

This is an important distinction when considering the planeswalker Ugin who is known as a spirit dragon and therefore does not have as much in common with them as one would assume.

On the Plane of Mountains and Seas Dragons are more closely based on the lung of Chinese mythology, much as Kamigawa's dragons are based on the Ryu.

They are divine creatures associated with white mana, giving them a light-oriented spin on 'firebreathing'.

The primordial dragon Yinglong gave birth to kirin and phoenixes and latter to all hairy and flying creatures of the world, granting it the title of Ancestor Dragon.

Dragon engines were dragon-like creatures of unknown origin that lived in the first sphere of Phyrexia. Phyrexian dragon engines are as intelligent and swift as organic dragons, not in the slightest hampered by their mechanical origins.

They were used by Mishra during the Brothers' War he used real Phyrexian dragon engines and his own versions, only pale shadows of the original Phyrexian ones and by Phyrexia itself in the Invasion.

Remains of them can still be found in Dominaria among the wreckage of the Invasion. Many of Dominaria's goblin tribes believe that carrying one of the gears or cogs from a dragon engine will keep other dragons from attacking the bearer.

Ramos , a construct worshipped as a god by the Cho-Arrim , is perhaps the most well-known example of a dragon engine.

A well known copy made by Mishra is Traxos, Scourge of Kroog. Ravnican dragons, in truly ancient times, were immense and god-like, warring and devastating to nearly as great an extent as the Elders of Dominaria.

With dragons deemed too dangerous to exist Hellkite Tyrant , the Guildpact was signed in part to rid the world of such beings; around the Decamillennial nearly all of them had been killed.

The most significant exception being Niv-Mizzet , the parun of the Izzet League and current Living Guildpact , who had led the hunt against the others of his kind to eliminate potential rivals.

There are dragons still free, some really wild and threatening like the Utvara Hellkite s and some lesser ones who are either hunted Hunted Dragon or trained as pets Rakdos Pit Dragon , by the Rakdos.

Niv-Mizzet has many cloned dragon underlings. Zomaj Hauc tried to revive several ancient dragon eggs some years after the Decamillennial, but was foiled by Agrus Kos , Teysa Karlov , and their allies.

The incubating dragons were meant to be the contemporaries of the Firemind and the ancient Ravnican dragons that "burned the world into being.

In Shadowmoor there is a Knollspine Dragon who is believed to be hidden in the Spinerock Knoll during the Lorwyn phase. Not much is known about the dragons of Shandalar , only that they seem to prefer to make their lairs away from civilization, like in the mountains of Valkas.

One specimen, Kalyntri, lived near the Kapsho Sea and ruled over the local drakes. His rule was ended by Talrand when the dragon refused to submit to the hydromancer.

Also known as faerie dragons these dragons were unique to the plane of Shandalar. One of them defeated planeswalker Faralyn.

Dragons are also among the numerous beasts found in Theros. Theran Dragons range from about the size of a monitor lizard to the size of a small kraken.

They rule the skies above the highest mountains of Theros, preying on rocs, griffins, and large animals such as boar. The Akroans revere the majesty of the large dragons and fashion their helm crests to resemble a dragon's dorsal crest.

In present-day Tarkir , dragons were originally extinct, leading to Sarkhan Vol 's fascination with them as a planeswalker.

They were born from Ugin 's elemental storms, which spawned different types of dragons in accordance to the mana in different terrains.

However, Sarkhan eventually traveled back in time, bringing dragons back to life as he saved Ugin's life, and thus the storms.

As the dragon slumbered, the storms increased over several years, to the point that Tarkir was more overrun by dragons than ever.

Eventually, however, each of the clans surrendered to the reptiles, and the dragons have lorded over them ever since in the timeline. Following the rise of the broodlords and the passage of time, the dragons matured to new levels of power, gaining the additional title of Elder.

While these five dragons are no doubt the most powerful on Tarkir, the term is used separately of the Elder Dragons that once waged war across the multiverse, making them a distinct breed of dragon rather than dragons of the same caliber as those ancient creatures.

The dragons of Zendikar are mainly found on Akoum, but have appeared in mountainous regions all over the plane.

The dragons of Zendikar are not particularly intelligent, focusing solely on the hunt for prey and the devastation of perceived threats.

A young dragon from Jund. Art by Daarken. A Broodmother with her young from Jund. Art by Jaime Jones. A dragon from Jund.

A demon-dragon from Grixis. Art by Karl Kopinski. A subjugated dragon on Esper. Art by Jesper Ejsing.

An Alabaster Dragon. Art by Bob Eggleton. A Rimescale Dragon. Art by Jeff Easley. A Shivan dragon. Art by Donato Giancola. A Volcanic Dragon from Shiv.

Art by Chris Rahn. A Viashivan Dragon. Art by Ian Miller. A Bogardan Hellkite. Art by Scott M. A young Nekoru.

Art by Cynthia Sheppard. Wasitora, an adult Nekoru. Worldgorger Dragon, a draconic nightmare. Art by Wayne England.

A malevolent dragon of Innistrad. Art by Eric Deschamps. A benevolent dragon of Innistrad. Art by Todd Lockwood. An adult Furnace dragon.

Art by Matthew D. A furnace dragon on its hoard. Skithiryx , a corrupted furnace dragon affiliated with Sheoldred. Art by Chippy. A phyrexianized dragon affiliated with Urabrask.

Art by James Ryman. A dragon on Ravnica in service of the Izzet. Art by Dan Scott. An enslaved dragon of the Rakdos on Ravnica.

Art by Kev Walker. A free dragon on Ravnica. Art by Mark Zug. Niv-Mizzet , the Firemind. Ugin , the Spirit Dragon, planeswalker and father of Tarkir's broods.

Art by Raymond Swanland. A dragon from the Dromoka brood.

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1 Comments

  1. Fenriran Mauhn

    Sie irren sich. Ich kann die Position verteidigen. Schreiben Sie mir in PM, wir werden reden.

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